Prefer an interactive tutorial?
Go to mythogame.com/tutorial to be guided through a game!
First, select a gameplay mode:
Olympia: Teams are randomly picked. Turns are untimed (vs bot) or 90 seconds (vs player).
Corinth: 60 seconds to pick teams. 30 seconds per turn.
Athens: 45 seconds to pick teams. 30 seconds per turn.
Sparta: 15 seconds to pick teams. 15 seconds per turn.
There is also Othrys, which is a dungeon-style challenge limited to players with at least 20 cards.
[Temporarily disabled] In Corinth and Etna, cards you pick are visible to your opponent as you pick them.
[Temporarily disabled] After unlocking 15 character cards, you can play in Othrys, an infinite staged challenge.
[Temporarily disabled] A cooperative mode, Etna, is also available.
Next, click on a player or bot to challenge them to a game.
Pick up to five heroes to be on your team.
If you're playing in Olympia, your team will be randomly selected for you.
All players start with five heroes unlocked, and can unlock more as they play.
Each player has two turns per round.
On your turn, select one of your tokens on the map.
Then click on a new tile to place your token.
Each hero has a movement (MVT) stat that determines how far it can move each turn.
Your hero has up to four choices for what to do on their turn.
Pass: do nothing.
Autoattack: deal damage to all nearby enemies.
Ability: consume 200 MP to use the hero's unique ability.
Ultimate: consume 1000 MP to use the hero's unique ultimate.
On your next turn, do the same. Remember, you need to:
After your second turn ends, your opponent will take their two turns.
You will then play the next two turns, and so on.
MYTHO is won when all enemy heroes have been defeated, or when your opponent concedes.
Autoattack damage is equal to the attacker's attack (ATK) divided by their target's defense (DEF).
If Artemis (2400 ATK) attacks Arachne (10 DEF), she will deal 2400/10 = 240 HP of damage.
If Orpheus (400 ATK) attacks Achilles (20 DEF), he will deal only 400/20 = 20 HP of damage.
True damage directly affects HP and is not affected by hero stats or status effects.
Heroes are defeated when their HP reaches zero.
Some heroes can inflict status effects on their allies or enemies.
Status effects persist for 4 turns and stack by duration.
There are six common effects:
Every player can accumulate EXP (experience points) and can improve their ELO rating.
Winning a game against a bot will grant or remove EXP. Click on a bot's name in the lobby to see more details.
Winning a game against a player will grant you 1 + 10% of your opponent's EXP.
At most 10 EXP can be gained by winning a game against a player.
ELO ratings are calculated with a standard formula.
ELO ratings are only affected by games played against players.
Drachmae 🪙 are used to purchase characters and card skins from the trading post.
Winning any game will earn you 5 drachmae, up to 3 times per day. Your count refreshes at midnight UTC.
Drachmae are also awarded as prizes in tournaments or contests.
Games played in practice mode do not affect your EXP or ELO ranking.
Guest accounts are automatically placed in practice mode.
The type of game played is always determined by the recipient of the game invitation.
For example, if your preferences are set to a practice Corinth game, and you challenge someone wishing to play a ranked Sparta game, the resulting game will be a ranked Sparta game.
All heroes accumulate a certain amount of mana points (MP) after each of your turns, typically around 50 MP/turn.
MP can be spent on abilities and ultimates.
Certain heroes can influence the amount of MP accumulated per turn.
Not to be confused with "passing" your turn, all heroes have a passive skill that will be automatically applied each turn.
A hero's passive becomes inactive once they are defeated.
this section is currently being updated! check back later.
in etna, you can play collaboratively with another player to defeat typhon, a particularly strong opponent.
eventually, winning a game against typhon will grant 5.00 points at most once per day.
etna is still actively in development. it will not function as expected just yet.
note that certain characters will support only a single player's team.
for example, while gaea's ultimate revitalization will heal both players' teams, athena's passive well-prepared will only affect her own team.
more detailed skill descriptions will be provided later on!
thanks for helping test MYTHO!
There are seven available hero classes. Choose your heroes carefully for a successful and well-balanced team.
Melee and Ranged fighters tend to have higher attack (ATK) and primarily do damage through autoattacks and abilities.
Supporters boost allies' stats and bestow various blessings, while Casters impair enemies and worsen enemy stats.
Protectors often improve the defense (DEF) or the survivability of allies, while Healers restore and maintain allies' health points (HP).
Special heroes use unique abilities to affect the outcome of the game.
Your account class is based on your EXP (your "score" or experience points) and ELO (competitive rating).
Iron class: less than 10.00 EXP
Bronze class: 10.00 EXP or more
Silver class: 50.00 EXP or more
Gold class: 100.00 EXP or more
Master: ELO > 1600
Grandmaster: ELO > 2200
World Champion: ELO > 2500
If you are a master, grandmaster, or world champion, that class takes precedence over your EXP-based account class.
Players in practice mode (unranked matches) are shown with green names in the lobby.
Tip: you can hover over a name in the lobby to have their score and class shown as text.
ELO ratings are a measure of your competitive skill level.
New cards are constantly added to MYTHO, and so ELO ratings for grandmasters and world champions are decayed by 100 ELO every new season (approximately every two months).
REP, or league reputation, is a measure of a league's overall might. Leagues gain 10 base REP for each registered member for up to 1000 base REP.
Please remember that creating multiple MYTHO accounts, whether to boost REP or for any other reason, is strictly prohibited.
Additionally, the top 25 MYTHO players with the greatest EXP contribute 10% of their EXP as REP to their league, for up to 200 additional REP per player.
REP is highly influenced by results of League Wars and Feuds. See the tournaments page for more details.
At any point in a game, you can press z and x to decrease/increase the preview radius, which appears when you hover your cursor over a game tile.
The preview radius can be useful as a tool for measuring tile distances on the map.
Truces (and ties, where both players are simultaneously defeated) do not affect players' win/loss counts.
If both players tie or agree on a truce (t), neither players will receive or lose points, and the game will end early.
Surrendering (esc) a game after pick phase completes counts as your opponent's win and your loss.
In the Index in the "all available cards" section, click on the star icon in the bottom right hand corner of a card to favorite it.
Any cards that you favorite will be arranged first in your deck in-game!
You can use drachmae to purchase card skins in the MYTHO Shop.
After purchasing a skin, you can equip it by clicking on the shopping bag icon in the bottom left of the card in the Index.
Ko-fi supporters can customize their own profile picture!
Click on the very top right of the main lobby screen to access the profile picture customization menu.
Thanks for keeping MYTHO running.
While playing a game of MYTHO, press (l) to cycle visibility preferences for the game log!
Check out /stats to see game statistics for any given character! Example: /stats/achilles
Fill out this form to report a bug. Read the instructions carefully, please!
The Inviter View is what you're looking for!
You can support the game by purchasing drachmae in the MYTHO Shop or purchasing merch in the Printify store.
You can also donate directly to my Ko-fi. Ko-fi supporters get special perks including access to the in-game chat, so check it out!
Don't forget to recommend the game to your friends, too! Thank you for helping support MYTHO's development.
the tournament system is STILL UNDER DEVELOPMENT.
point gain and other significant features are still in the process of being implemented. create or participate in a tournament at your own risk.
create a tournament using the tournaments page.
read through the tournament rules at the bottom of the page, then choose the type of competition you wish to hold.
once you have successfully created a tournament, it will show in the tournaments list at the top of the tournaments page.
if you're the host for a tournament, or if you have admin powers, you can right click on it in the tournaments page to cancel it.
was your tournament unexpectedly canceled?
to pre-register for any open competition, simply click on the "join" button for the tournament on the tournaments page.
cabin wars: you do not need to pre-register, but leaders of other groups can use the tournaments page to declare alliances. refer to the tournaments page for alliance scoring rules.
10 minutes before a competition begins, those who have pre-registered may enter the waiting room through the tournaments page.
the first matches of the competition begin promptly at the competition start time. be sure to be in the waiting room in order to be redirected.
cabin wars: you do not need to join a waiting room. participate through the lobby. your wins will automatically count towards your group or your allied group.
common issues:
Have questions or need help? Fill out the support form here.